MACHINA CURVARUM is a whimsical machine, devoid of practical function but nevertheless functional in a spiritual way. It functions as a sensory inducer. What senses does it induce? That is up to you.
An Octahedron formed from 402 modular blocks is set in a metal ring with modular appendages that connect to the ring on an internal track allowing it to spin freely inside it. The ring is attached to axles allowing it to spin freely. The axles are connected to metal supports that rise up and down on hydraulic cylinders. This structure is set into a pair of concrete bases. The concrete bases act as ballast to counteract the centrifugal forces of the spinning structure.
App: Blender
Music: The Waltz Suite: I. The Building Site Composer: Alfred Schnittke Arranged and Conducted by Frank Strobel and performed by Berlin Radio Symphony Orchestra
For best viewing experience play with sound and watch directly on Youtube by clicking ‘Watch on Youtube’ at lower left.
My work evolves over time with a constant drive of its connection to architecture. The challenge is to merge mathematical aspects of tectonic systems into the constructed form and space hovering between arts and architecture, envisioning and making geometric structures and tectonic systems that blur their boundaries. Geometric structures, different kinds of architectures emerge that uncovers, discovers unexpected three-dimensional patterns, forms, and dynamics Creating complex geometric constructs engage simultaneously analytical and synthetic operations.
With CURVARUM I, undulating massing of syncopated modulations are supported by a concrete ‘spine’ and concrete columns. The module is constructed from a grid of circles (see last image in this post). Using modules is a tectonic approach to form making.
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The exhibition DIGITALISM not only showed my 2d cut out prints on acrylic derived from 3d models, but also included a large screen TV eight videos of animations of the 3d models the artworks were derived from, but also animations of structures exploring tectonics that lie somewhere between sculpture and architecture, blurring their boundaries.
These are the eight videos. For the best view experience, click ‘Watch on YouTube’ and click on settings (gear icon) and set Quality to 1080p HD.
“As technology becomes ever inseparable from our everyday lives the boundaries between the digital and analog are increasingly blurred. Digitalism explores works by abstract artists that bridge the two realms whether the digital aspects are apparent or not. Andrew Reach creates fully digital images that harken back to his interest in architecture. Through the computer, Reach is able to render his compositions both one and two dimensionally, either animating them on screen, or digitally printing the work as physical objects. With their weavings, Meagan Smith begins their designs on the computer. Through the use of a digital loom, they are able to hand-paint the threads and manipulate the weaving as it’s being created to introduce analog processes into woven structures. Similarly, Jenniffer Omaitz develops her ideas from an interest in architecture through paper maquettes that are photographed, digitally rendered, and printed as a reference point for her paintings. Each artist utilizes a digital component, anchoring technology as a creative tool and process to create physical works.”
Christopher Richards
Context Fine Art at 78th Street Studios in the Gordon Square Arts District of Cleveland. Opening reception: Wednesday September 18, 6-8pm
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8 animations of my 3d models shown on a TV
Eight Animations Video
Looking at my work QUADRAMID V
Megan Alves, me and Context gallery owner Christopher Richards